How to Make Drive Mad Game Step by Step Guide With Code

In the fast-paced world of gaming, there’s a special thrill in creating your own virtual universe. If you’re a game development enthusiast looking to channel your passion into a new project, why not try your hand at crafting a Drive Mad game?

In this comprehensive guide, we’ll walk you through the process step by step, ensuring you’re equipped with the knowledge to bring your adrenaline-fueled vision to life.

About the Drive Mad Game

A Drive Mad game is a high-octane racing game that goes beyond conventional limits. It’s an immersive experience designed to push players to their limits, testing their reflexes, strategy, and driving skills. Whether you’re into street racing, off-road mayhem, or futuristic environments, a Drive Mad game can be customized to suit your creative vision.

Don’t Miss: Solitaire Game Development Process

How to Make Drive Mad Game Step-by-Step Guide With Code

1. Introduction

Welcome to the world of creating driving games using JavaScript! This guide will walk you through the process of building an engaging and interactive driving game from scratch. Whether you’re a beginner or an experienced developer looking to delve into game development, this step-by-step tutorial will provide you with the knowledge and skills needed to create your own driving game.

1.1 Overview of the Project

In this section, we’ll provide you with a brief overview of the driving game project. You’ll get a sense of the game’s features, mechanics, and the overall goal. Understanding the project at a high level will give you a roadmap for the development process.

1.2 Prerequisites

Before diving into the development, it’s essential to ensure that you have the necessary prerequisites in place. This includes a basic understanding of HTML, CSS, and JavaScript. Additionally, make sure you have a code editor installed and a web browser for testing your game.

1.3 Setting Up the Development Environment

Setting up the development environment is a crucial step to ensure a smooth development process. In this subsection, we’ll guide you through the process of creating project folders, setting up files, and configuring your code editor. By the end of this section, you’ll be ready to start coding your driving game!

Now that you have a solid foundation, let’s move on to the next section and start building the HTML and CSS for your game canvas.

index.html

<!DOCTYPE html>
<html lang=”en”>
<head>
<meta charset=”UTF-8″>
<meta name=”viewport” content=”width=device-width, initial-scale=1.0″>
<title>Drive Mad Game</title>
<link rel=”stylesheet” href=”style.css”>
</head>
<body>
<div id=”game-container”>
<div id=”car”></div>
<div id=”obstacle”></div>
<div id=”score”>Score: 0</div>
<div id=”game-over”>Game Over! <button onclick=”restartGame()”>Restart</button></div>
</div>
<script src=”script.js”></script>
</body>
</html>

style.css

body {
margin: 0;
overflow: hidden;
}

#game-container {
position: relative;
width: 100vw;
height: 100vh;
background-color: #87CEEB; /* Sky Blue */
}

#car {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
width: 50px;
height: 100px;
background-color: red;
}

#obstacle {
position: absolute;
width: 50px;
height: 50px;
background-color: green;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
}

#score {
position: absolute;
top: 20px;
left: 20px;
font-size: 24px;
color: white;
}

#game-over {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 36px;
color: white;
display: none;
}

script.js

// Game variables
let car;
let obstacle;
let score = 0;
let isGameOver = false;

// Function to start or restart the game
function restartGame() {
car.style.bottom = “20px”;
obstacle.style.bottom = “100%”;
score = 0;
isGameOver = false;
document.getElementById(“game-over”).style.display = “none”;
updateScore();
moveObstacle();
}

// Function to update the score display
function updateScore() {
document.getElementById(“score”).textContent = “Score: ” + score;
}

// Function to move the obstacle
function moveObstacle() {
if (!isGameOver) {
let obstacleBottom = parseInt(getComputedStyle(obstacle).bottom);
obstacleBottom -= 5; // Adjust the speed of the obstacle
obstacle.style.bottom = obstacleBottom + “px”;

if (obstacleBottom > 0) {
requestAnimationFrame(moveObstacle);
} else {
// When obstacle reaches the top, reset its position and increase the score
obstacle.style.bottom = “100%”;
score++;
updateScore();
moveObstacle();
}

// Check for collision with the car
checkCollision();
}
}

// Function to check for collision
function checkCollision() {
let carPosition = parseInt(getComputedStyle(car).bottom);
let obstaclePosition = parseInt(getComputedStyle(obstacle).bottom);

if (
obstaclePosition < carPosition + 100 &&
obstaclePosition + 50 > carPosition &&
parseInt(getComputedStyle(obstacle).left) > window.innerWidth / 2 – 50 &&
parseInt(getComputedStyle(obstacle).left) < window.innerWidth / 2 + 50
) {
// Collision occurred, end the game
endGame();
}
}

// Function to end the game
function endGame() {
isGameOver = true;
document.getElementById(“game-over”).style.display = “block”;
}

// Event listener for controlling the car with arrow keys
document.addEventListener(“keydown”, function (e) {
if (e.key === “ArrowLeft” && parseInt(getComputedStyle(car).left) > 0) {
car.style.left = parseInt(getComputedStyle(car).left) – 10 + “px”;
}

if (e.key === “ArrowRight” && parseInt(getComputedStyle(car).left) < window.innerWidth – 50) {
car.style.left = parseInt(getComputedStyle(car).left) + 10 + “px”;
}
});

// Initialize the game when the page loads
window.onload = function () {
car = document.getElementById(“car”);
obstacle = document.getElementById(“obstacle”);
restartGame();
};

2. Setting Up the Game Environment

2.1 Creating HTML Structure

Create the HTML file (index.html) and define the basic structure for the game:

<!DOCTYPE html>
<html lang=”en”>
<head>
<meta charset=”UTF-8″>
<meta name=”viewport” content=”width=device-width, initial-scale=1.0″>
<title>Drive Mad Game</title>
<link rel=”stylesheet” href=”style.css”>
</head>
<body>
<div id=”game-container”>
<!– Elements for the game will be added here –>
</div>
<script src=”script.js”></script>
</body>
</html>

This HTML structure includes a game container div where game elements will be placed, a link to the CSS file, and a script tag to include the JavaScript file.

2.2 Styling with CSS

Create the CSS file (style.css) to define the basic styling for the game elements:

body {
margin: 0;
overflow: hidden;
}

#game-container {
position: relative;
width: 100vw;
height: 100vh;
background-color: #87CEEB; /* Sky Blue */
}

/* Add more styling for game elements such as car, obstacles, score, etc. */

This CSS provides a full-width and full-height game container with a sky-blue background. Customize and add more styles for specific game elements.

2.3 Including JavaScript File

Create the JavaScript file (script.js) to include the initial game logic and event handling:

// Game variables
let car;
let obstacle;
let score = 0;
let isGameOver = false;

// Function to start or restart the game
function restartGame() {
// Add game initialization logic here
}

// Add more game logic and event handling functions

// Event listener for controlling the car with arrow keys
document.addEventListener(“keydown”, function (e) {
// Add event handling logic for arrow keys
});

// Initialize the game when the page loads
window.onload = function () {
// Add game initialization logic here
};

This JavaScript file initializes the game variables and sets up basic functions. You’ll add more game logic and event handling as you progress with the development.

Now, you have a basic setup for the “Drive Mad” game. Customize the HTML, CSS, and JavaScript files according to your game’s specifications and continue building additional features.

3. Creating the Player’s Car

3.1 Designing the Car Element

In your HTML file (index.html), add the car element within the game container:

<div id=”game-container”>
<div id=”car”></div>
<!– Other game elements will be added here –>
</div>

Now, in your CSS file (style.css), add styling for the car element:

#car {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
width: 50px;
height: 100px;
background-color: red;
/* Add more styling as needed */
}

This CSS positions the car at the bottom center of the game container and gives it a red color. Adjust the size and additional styling based on your preferences.

3.2 Adding Car Movement Controls

Update your JavaScript file (script.js) to handle car movement:

// Game variables
let car;
let obstacle;
let score = 0;
let isGameOver = false;

// Car variables
const carSpeed = 10; // Adjust the speed of the car movement

// Function to start or restart the game
function restartGame() {
car = document.getElementById(“car”);
car.style.bottom = “20px”;
// Add other initialization logic here
}

// Function to move the car left
function moveLeft() {
let carPosition = parseInt(getComputedStyle(car).left);
if (carPosition > 0) {
car.style.left = carPosition – carSpeed + “px”;
}
}

// Function to move the car right
function moveRight() {
let carPosition = parseInt(getComputedStyle(car).left);
if (carPosition < window.innerWidth – 50) {
car.style.left = carPosition + carSpeed + “px”;
}
}

// Add more game logic and event handling functions

// Event listener for controlling the car with arrow keys
document.addEventListener(“keydown”, function (e) {
if (e.key === “ArrowLeft”) {
moveLeft();
}

if (e.key === “ArrowRight”) {
moveRight();
}
});

// Initialize the game when the page loads
window.onload = function () {
restartGame();
};

These changes add basic movement controls to the player’s car using the left and right arrow keys.

3.3 Handling User Input for Acceleration and Steering

You can further enhance the car movement by handling acceleration and steering. For simplicity, let’s add acceleration and deceleration to the car:

// Car variables
const carSpeed = 2;
const acceleration = 0.1;
let currentSpeed = 0;

// Function to move the car left with acceleration
function moveLeft() {
currentSpeed -= acceleration;
let carPosition = parseInt(getComputedStyle(car).left);
if (carPosition > 0) {
car.style.left = carPosition – currentSpeed + “px”;
}
}

// Function to move the car right with acceleration
function moveRight() {
currentSpeed += acceleration;
let carPosition = parseInt(getComputedStyle(car).left);
if (carPosition < window.innerWidth – 50) {
car.style.left = carPosition + currentSpeed + “px”;
}
}

// Function to handle car deceleration
function decelerate() {
if (currentSpeed > 0) {
currentSpeed -= acceleration;
} else if (currentSpeed < 0) {
currentSpeed += acceleration;
}
}

Now, when the player presses and releases the arrow keys, the car will accelerate in the respective direction and gradually decelerate when the keys are released.

Feel free to adjust the speed, acceleration, and other parameters to fine-tune the car movement based on your game’s requirements.

4. Building the Game Environment

4.1 Designing the Road and Background

Update your HTML file (index.html) to include the road and background elements:

<div id=”game-container”>
<div id=”road”></div>
<div id=”car”></div>
<!– Other game elements will be added here –>
</div>

Now, add styling for the road and background in your CSS file (style.css):

#road {
position: absolute;
width: 100%;
height: 20px;
background-color: #808080; /* Gray color for the road */
bottom: 120px; /* Adjust the position based on your car size */
}

#game-container {
position: relative;
width: 100vw;
height: 100vh;
background-color: #87CEEB; /* Sky Blue */
}

/* Add more styling for game elements such as car, obstacles, score, etc. */

This CSS adds a gray road at the bottom of the game container. Adjust the bottom position to avoid overlap with the car.

4.2 Scrolling Effect for Road Movement

In your JavaScript file (script.js), create a function to simulate the scrolling effect of the road:

// Function to move the road (simulating scrolling effect)
function moveRoad() {
let road = document.getElementById(“road”);
let roadPosition = parseInt(getComputedStyle(road).bottom);
roadPosition += carSpeed; // Adjust the speed of the road movement
road.style.bottom = roadPosition + “px”;

if (roadPosition >= 0) {
road.style.bottom = “120px”; // Reset the road position
}

if (!isGameOver) {
requestAnimationFrame(moveRoad);
}
}

Call this function in your restartGame function to start the road movement when the game begins:

function restartGame() {
// … (existing code)

moveRoad(); // Start the road movement
// Add other initialization logic here
}

4.3 Generating Random Obstacles

Create a function to generate random obstacles and move them down the screen:

// Function to generate random obstacles
function generateObstacle() {
let obstacle = document.createElement(“div”);
obstacle.className = “obstacle”;
document.getElementById(“game-container”).appendChild(obstacle);

let randomPosition = Math.floor(Math.random() * (window.innerWidth – 50));
obstacle.style.left = randomPosition + “px”;
obstacle.style.bottom = “100%”;

moveObstacle(obstacle);
}

// Function to move the obstacle down the screen
function moveObstacle(obstacle) {
if (!isGameOver) {
let obstacleBottom = parseInt(getComputedStyle(obstacle).bottom);
obstacleBottom -= carSpeed; // Adjust the speed of the obstacle movement
obstacle.style.bottom = obstacleBottom + “px”;

if (obstacleBottom > 0) {
requestAnimationFrame(() => moveObstacle(obstacle));
} else {
// Remove the obstacle when it reaches the bottom
obstacle.remove();
// Generate a new obstacle
generateObstacle();
}

// Check for collision with the car
checkCollision(obstacle);
}
}

// Call this function to start generating obstacles
generateObstacle();

Make sure to add appropriate styling for the obstacles in your CSS file (style.css):

.obstacle {
position: absolute;
width: 50px;
height: 50px;
background-color: green;
}

Call the generateObstacle function in your restartGame function to start generating obstacles when the game begins:

function restartGame() {
// … (existing code)

moveRoad(); // Start the road movement
generateObstacle(); // Start generating obstacles
// Add other initialization logic here
}

Now, your game environment includes a scrolling road and randomly generated obstacles. Adjust the sizes, positions, and speeds as needed for your game.

5. Implementing Collision Detection

5.1 Detecting Collisions with Obstacles

Update your JavaScript file (script.js) to include collision detection logic:

// Function to check for collision with the car
function checkCollision(obstacle) {
let carPosition = parseInt(getComputedStyle(car).left);
let obstaclePosition = parseInt(getComputedStyle(obstacle).left);
let carBottom = parseInt(getComputedStyle(car).bottom);
let obstacleBottom = parseInt(getComputedStyle(obstacle).bottom);

if (
carPosition < obstaclePosition + 50 &&
carPosition + 50 > obstaclePosition &&
carBottom < obstacleBottom + 50 &&
carBottom + 100 > obstacleBottom
) {
// Collision occurred, end the game
endGame();
}
}

This function checks if the bounding boxes of the car and obstacle overlap, indicating a collision.

5.2 Updating Score and Game Over Conditions

Update the moveObstacle function to handle score updates and game over conditions:

// Function to move the obstacle down the screen
function moveObstacle(obstacle) {
if (!isGameOver) {
let obstacleBottom = parseInt(getComputedStyle(obstacle).bottom);
obstacleBottom -= carSpeed; // Adjust the speed of the obstacle movement
obstacle.style.bottom = obstacleBottom + “px”;

if (obstacleBottom > 0) {
requestAnimationFrame(() => moveObstacle(obstacle));
} else {
// Remove the obstacle when it reaches the bottom
obstacle.remove();
// Generate a new obstacle
generateObstacle();

// Increase the score
score++;
updateScore();
}

// Check for collision with the car
checkCollision(obstacle);
}
}

// Function to update the score display
function updateScore() {
document.getElementById(“score”).textContent = “Score: ” + score;
}

// Function to end the game
function endGame() {
isGameOver = true;
document.getElementById(“game-over”).style.display = “block”;
}

Now, the game will update the score when the player successfully avoids an obstacle. The endGame function is called if a collision occurs, setting the isGameOver flag to true.

5.3 Resetting the Game

Create a function to reset the game when the player chooses to restart:

// Function to reset the game
function resetGame() {
// Remove all obstacles
let obstacles = document.querySelectorAll(“.obstacle”);
obstacles.forEach((obstacle) => obstacle.remove());

// Reset variables
score = 0;
isGameOver = false;
updateScore();

// Restart the road and obstacle generation
moveRoad();
generateObstacle();
}

Call this function in the restart button click event in your HTML file (index.html):

<div id=”game-over”>Game Over! <button onclick=”resetGame()”>Restart</button></div>

This allows the player to restart the game after a game over.

Now, your “Drive Mad” game includes collision detection, score updating, and the ability to reset the game after a collision. Adjust the game dynamics and styles according to your preferences.

6. Game Graphics and Animation

6.1 Adding Sprites for Cars and Obstacles

Update your HTML file (index.html) to use image elements for the car and obstacles:

<div id=”game-container”>
<div id=”road”></div>
<img id=”car” src=”car.png” alt=”Car”>
<!– Other game elements will be added here –>
</div>

Replace "car.png" with the actual path to your car image. Similarly, create an image for the obstacles:

<!– Add this inside the game container –>
<img class=”obstacle” src=”obstacle.png” alt=”Obstacle”>

Add the appropriate styling for the images in your CSS file (style.css):

#car, .obstacle {
position: absolute;
/* Add other styling properties as needed */
}

6.2 Animating the Car and Obstacle Movements

In your JavaScript file (script.js), update the movement functions to use CSS transitions for smoother animations:

// Function to move the car left with acceleration
function moveLeft() {
currentSpeed -= acceleration;
let carPosition = parseInt(getComputedStyle(car).left);
if (carPosition > 0) {
car.style.transition = “left 0.1s linear”;
car.style.left = carPosition – currentSpeed + “px”;
}
}

// Function to move the car right with acceleration
function moveRight() {
currentSpeed += acceleration;
let carPosition = parseInt(getComputedStyle(car).left);
if (carPosition < window.innerWidth – 50) {
car.style.transition = “left 0.1s linear”;
car.style.left = carPosition + currentSpeed + “px”;
}
}

// Function to move the obstacle down the screen with animation
function moveObstacle(obstacle) {
if (!isGameOver) {
let obstacleBottom = parseInt(getComputedStyle(obstacle).bottom);
obstacleBottom -= carSpeed; // Adjust the speed of the obstacle movement
obstacle.style.transition = “bottom 0.1s linear”;
obstacle.style.bottom = obstacleBottom + “px”;

if (obstacleBottom > 0) {
requestAnimationFrame(() => moveObstacle(obstacle));
} else {
// Remove the obstacle when it reaches the bottom
obstacle.remove();
// Generate a new obstacle
generateObstacle();

// Increase the score
score++;
updateScore();
}

// Check for collision with the car
checkCollision(obstacle);
}
}

These changes use CSS transitions to animate the movements of the car and obstacles, providing a smoother visual experience.

6.3 Enhancing Visual Feedback (Explosions, Score Display)

For visual feedback, you can add an explosion animation when a collision occurs. Create a CSS class for the explosion effect:

.explosion {
background-image: url(‘explosion.png’); /* Replace with your explosion image */
width: 50px;
height: 50px;
position: absolute;
background-size: cover;
animation: explode 0.5s linear;
}

@keyframes explode {
0% { opacity: 1; transform: scale(1); }
100% { opacity: 0; transform: scale(2); }
}

Update the checkCollision function in your JavaScript file to trigger the explosion animation:

// Function to check for collision with the car and trigger explosion
function checkCollision(obstacle) {
// … (existing code)

if (
carPosition < obstaclePosition + 50 &&
carPosition + 50 > obstaclePosition &&
carBottom < obstacleBottom + 50 &&
carBottom + 100 > obstacleBottom
) {
// Trigger explosion animation
explosion = document.createElement(“div”);
explosion.className = “explosion”;
explosion.style.left = carPosition + “px”;
explosion.style.bottom = carBottom + “px”;
document.getElementById(“game-container”).appendChild(explosion);

// Remove the explosion after the animation
setTimeout(() => {
explosion.remove();
}, 500);

// Collision occurred, end the game
endGame();
}
}

These additions use CSS animations to create an explosion effect when a collision occurs. Customize the explosion image and duration based on your preferences.

Now, your game includes enhanced graphics, smoother animations, and visual feedback for collisions. Adjust the styling and effects further to match the desired look and feel of your “Drive Mad” game.

7. Adding Sound Effects

7.1 Integrating Car Engine Sounds

First, obtain or create audio files for the car engine sounds. Place these audio files in your project directory.

Update your HTML file (index.html) to include audio elements for the car engine sounds:

<audio id=”engineSound” src=”engine.mp3″ loop></audio>

Replace "engine.mp3" with the actual path to your car engine sound file. Set the loop attribute to make the sound loop continuously.

In your JavaScript file (script.js), start and stop the car engine sound based on player input:

// Game variables
let car;
let obstacle;
let score = 0;
let isGameOver = false;

// Car variables
const carSpeed = 2;
const acceleration = 0.1;
let currentSpeed = 0;

// Engine sound
const engineSound = document.getElementById(“engineSound”);

// Function to start or restart the game
function restartGame() {
car = document.getElementById(“car”);
car.style.bottom = “20px”;

// Start the car engine sound
engineSound.play();

// Add other initialization logic here
}

// Function to move the car left with acceleration
function moveLeft() {
// … (existing code)

// Start or continue playing the engine sound
engineSound.play();
}

// Function to move the car right with acceleration
function moveRight() {
// … (existing code)

// Start or continue playing the engine sound
engineSound.play();
}

// Function to handle car deceleration
function decelerate() {
// … (existing code)

// Pause the engine sound when the car is not moving
if (currentSpeed === 0) {
engineSound.pause();
}
}

// Add more game logic and event handling functions

// Initialize the game when the page loads
window.onload = function () {
// … (existing code)

// Start the car engine sound
engineSound.play();
};

This implementation plays the car engine sound when the game starts or when the player is actively steering the car. It pauses the sound when the car is not moving.

7.2 Implementing Crash Sound Effects

Similarly, include an audio element for the crash sound in your HTML file:

<audio id=”crashSound” src=”crash.mp3″></audio>

Replace "crash.mp3" with the actual path to your crash sound file.

Update the checkCollision function in your JavaScript file to play the crash sound when a collision occurs:

// Function to check for collision with the car and trigger explosion
function checkCollision(obstacle) {
// … (existing code)

if (
carPosition < obstaclePosition + 50 &&
carPosition + 50 > obstaclePosition &&
carBottom < obstacleBottom + 50 &&
carBottom + 100 > obstacleBottom
) {
// Trigger explosion animation
// … (existing code)

// Play the crash sound
const crashSound = document.getElementById(“crashSound”);
crashSound.play();

// Collision occurred, end the game
endGame();
}
}

This addition plays the crash sound when a collision is detected.

7.3 Controlling Audio with JavaScript

Add a mute button to control the audio in your HTML file:

<button id=”muteButton” onclick=”toggleMute()”>Mute</button>

Add the following JavaScript code to control audio mute and unmute:

// Function to toggle audio mute and unmute
function toggleMute() {
const muteButton = document.getElementById(“muteButton”);
const allAudio = document.querySelectorAll(“audio”);

allAudio.forEach((audio) => {
audio.muted = !audio.muted;
});

muteButton.textContent = audio.muted ? “Unmute” : “Mute”;
}

This function toggles the mute state for all audio elements in the game when the mute button is clicked.

Now, your game includes car engine sounds, crash sound effects, and a mute button for player control over audio. Customize the audio files and styling based on your game’s theme and requirements.

  1. Adding Audio to Your Game
  2. Optimizing and Testing Your Game
  3. Publishing Your Game
  4. Advanced Topics
  5. Resources and Further Learning

How to Use Drive Mad Games Source Code On Your Text Editors

To use the provided source code for your “Drive Mad” game, follow these steps:

1. Set Up Your Project:

Create a New Project Folder:

  • Create a new folder on your computer to organize your project files.

Download or Create Assets:

  • Obtain or create the necessary assets for your game, such as car images, obstacle images, explosion images, and audio files for car engine sounds and crash sounds.

Organize Your Project:

  • Place your asset files (images and audio) in the project folder.

2. Create HTML, CSS, and JavaScript Files:

Create HTML File (index.html):

  • Copy the provided HTML code into a new file named index.html.
  • Adjust the image source paths in the HTML file to match the names and locations of your image assets.

Create CSS File (style.css):

  • Copy the provided CSS code into a new file named style.css.
  • Customize the styling as needed, adjusting colors, sizes, and positions.

Create JavaScript File (script.js):

  • Copy the provided JavaScript code into a new file named script.js.
  • Ensure that the paths to your audio files match the actual file names and locations.

3. Test Your Game Locally:

Open in a Web Browser:

  • Open the index.html file in a web browser (e.g., Chrome, Firefox, Safari).
  • You can do this by right-clicking on the file and selecting “Open with” your preferred browser.

Test Gameplay:

  • Play your game locally to ensure that the basic functionality is working as expected.
  • Use the arrow keys to control the car, avoid obstacles, and observe collision effects.

4. Customize and Expand:

Replace Placeholder Assets:

  • Replace the placeholder images (car.png, obstacle.png, explosion.png) with your actual asset files.

Enhance and Add Features:

  • Modify the game code to add more features, improve graphics, or adjust game mechanics based on your game design.

5. Deploy or Share Your Game:

Deploy Online (Optional):

  • If you want to share your game online, consider hosting it on a platform like GitHub Pages or Netlify.
  • Upload your project files to a repository and configure the hosting service.

Share the Game:

  • Share the link to your hosted game with others for them to play.

Now you have a basic set of instructions to set up and customize the “Drive Mad” game. Feel free to iterate, improve, and add your unique touch to make the game your own.

Conclusion

Embarking on the journey to create a Drive Mad game is a thrilling endeavor that combines creativity, technical skill, and a passion for gaming. By following these steps and incorporating the suggested features, you can craft a gaming experience that captivates players and keeps them coming back for more.

So, rev up your engines and dive into the world of game development – the road to a Drive Mad masterpiece awaits!

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